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ZORK2.DOC
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1985-02-10
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Zork II tutorial, compliment of the Mystic Caverns
**** Can be downloaded as BULLET5 ****
Even by an Apple
So, back for more, eh? Zork I wasn't enough...or did you get hooked?
No matter, it's almost time to get started. However, first a few words
of advice. The Wizard of Frobozz is a lot more troublesome than the
thief ever was. This is due to his spell-casting abilities. Therefore,
frequent saving of the game is recommended! Otherwise, you will be
wasting a lot of time waiting for some spells to wear off.
Okay, let's go! Get the sword and lamp, and move along South, South,
South, SW to the Shallow Ford. At this point, turn on your lamp, then
continue South, SE to the North End of Garden. Enter the Gazebo, and
get all items on the table. Then "Exit Gazebo," and go N, NE to the
Shallow Ford and fill the teapot with water.
Now, head South, SW, SW, and you will be in the Carousel Room. This
is a wonderful place that spins you around, so you can't be sure that
you're going in the direction you specify. Fun, huh? The thing to do
here is keep moving around until you get to the Riddle Room. That room
is actually SE of the Carousel Room, but you aren't likely to get there
by typing SE, at least not for a while. So, every time you move, and
find yourself somewhere else besides the Riddle Room, you will have to
return to the Carousel Room and try again. Also, before you start moving
around, drop everything but the teapot and the lamp; you'll pick up the
things again as you need them.
These are the directions from the various other rooms to the Carousel
Room:
Marble Hall - South
Path Near Stream - Southwest
Topiary - West
Menhir Room - North
Cobwebby Corridor - Northeast
Cool Room - Southeast
All right, you've finally made it to the Riddle Room. Now, all you
have to do is answer the riddle! Actually, it's a fairly simple riddle;
just enter: Say "A Well," and you will be able to move on to the East,
which is the Pearl Room. Leave the necklace for now, and continue East
into the Circular Room. There is a large bucket here, just big enough
for you to enter, so do that. Then pour water into the bucket, and it
will rise to the top of the well.
Get out of the bucket, then go East in to the Tea Room, and get all
cakes except the orange one. Eat the green cake, and you will shrink
down. Now, go East into the Pool Room, and throw the red cake into the
pool of tears. The water will be soaked up, and you can get the package
of candies. Forget about the flask; there is no use for it.
Return West to the Posts Room, and eat the blue cake. Presto! You
are returned to normal size. Stretch a little, then robot to "Go E,"
then go that way yourself, and you will both be in the Machine Room. I
wouldn't be surprised if the controls to the Carousel room were here!
Tell the robot to "Push Triangular." There will be a thud in the
distance (something fell), and the Carousel Room is now off.
Tell the robot to go South, and do likewise. You are now in a Dingy
Closet, and a red sphere sits invitingly just beyond your grasp. Try
getting it, and a steel cage will come down over you (uh oh!). Not to
worry, however! Once the cage is down, just tell the robot (even though
you can't see him) to "Lift Cage." Once that's done, you will be able to
get the sphere.
Now, getting back to the bucket may be a problem of sorts; pushing
the button has caused strange things to happen in the Low Room. So,
after going North and West from the closet into the Low Room, you may
have a problem when trying to go SE back to the Tea Room. Keep trying
however, and you'll get there sooner or later. Then, go West from the
Tea Room, enter the bucket, get the water, and the bucket will descend
again. Get out, drop the Teapot, head West, pick up the necklace, then
West again and NW to the Carousel Room. There is a box here (the thud
you heard before). Open it, and inside is a violin. You don't need to
take it now, so just leave it here for the time being.
Drop the sphere, necklace and candy, then get the sword, place mat
and letter opener. Move North to the Marble Hall, picking up the brick,
then continue North until you come to the Ledge in Ravine. Go up to the
Tiny Room, which has a locked door. Slide the mat under the door, then
move the lid and insert the opener in the keyhole. Remove the opener,
then pull the mat and get the key. Now, unlock and open the door and go
North into the Dreary Room. Drop the key and opener, and get the blue
sphere.
Now, it's South and Down to the ledge, then West and North into the
Dragon Room (what would an adventure game be without a dragon?). He's
not one of your nicer dragons, so be careful here. Hit him with the
sword, then move South. He will follow you. Hit him a second time, and
move South again. He's still following you, and you're almost where you
want to be. Whack the scaly nuisance one more time, and head West into
the Ice Room.
Okay, the dragon follows you in, gets silly over his reflection in
the glacier, and proceeds to get himself drowned. You can drop the sword
now, since you won't be needing it anymore. As his body washes away, go
East and SE to the Carousel Room, then SW to the Cobwebby Room. Get the
string, then go back NE and pick up the newspaper and the matches. Now
move along NW, West, and West again into the Lava Room. Leave the ruby
for now, and continue on Southward to the Volcano Bottom.
Aha, look what's here....a hot air balloon! All you need is a way to
get it inflated, and you just happen to have the means to do that. Get
into the basket, then open the receptacle and put the newspaper inside.
Light a match, then light the newspaper with the match. Make sure you
keep the receptacle open! Now, just wait until the balloon rises to the
Narrow Ledge, then "Land." Tie the wire to the hook and get out of the
basket.
On the ledge is a gold coin. Pick that up and head South into the
Library. Get the purple book, open it, get the stamp, then drop the
book. You can ignore the other books; they are all worthless. Now,
back North and into the basket again. Untie the wire, and wait until
the balloon rises to the Wide Ledge.
Again, "Land" and tie the wire to the hook. Get out and go South.
Now, it's time for a few thrills. Put the string in the brick, then put
the brick in the hole in the box. Now light a match, then light the
string. Now, head North *IMMEDIATELY*. There will be an explosion,
then you can safely go back and get the crown. But don't dawdle; once
you have it, get back to the basket pronto! The explosion weakened the
ledge, and it won't hold much longer. So, get in, untie the wire, close
the receptacle, and wait until the balloon lands at the Volcano Bottom.
Well, you seem to be doing almost as much travelling around as in
Zork I, and you aren't finished yet, not by a long shot! Go North, get
the ruby, then East twice and SE to (yet again!) the Carousel Room.
Drop off everything but the lamp, then go NW, North, North, West, and
West again, and you should now be at the entrance to the bank.
The bank is tricky, so follow directions carefully here. Go NE, then
East into the Safety Depository, then South into the office and pick up
the portrait, and back North again. Now, "Enter Light," and you will be
in a small room. At this point "Enter South Wall," and you will be in
the Depository again. "Enter Light" a second time, and you will find
yourself in the vault, with a pile of bills in front of you. Get the
bills, then "Enter North Wall," and once more you are in the Depository.
Now, drop the bills and portrait, and go East to the East Tellers
Room. Go East again to the Depository, pick up the goodies, and "Enter
Light." This time, you are in the East Viewing Room. From there, go
South and you will be at the bank entrance. You have robbed the bank,
and kept the alarms silent.
Okay, head along East until you reach the Dragon Room, then North to
the Dragon's Lair. Leave the chest for now; instead, say "Hello
Princess," and wait until she leaves. Follow her, and continue to
follow her until you are both in the Gazebo, then wait. The unicorn
will appear, and the princess will give you the key from around its
neck, and also a rose. You can drop the rose; it has no use in the
game.
Well, you're getting closer to the end-game, but there are still a
few things left to do. Exit the Gazebo, then move South, West, SW.
Drop off some of the treasures, then go back NW, North, North, North to
the Lair again. Open the chest and get the statuette, then return to
the Carousel Room. From there, due South to the stairway. This is a
good place to save the game, as you are about to enter one of the
nastier mazes around.
Go down the stairs, and you will be in the Oddly-Angled Room. Things
are not always as they seem here, and the exact direction to go at this
point is not constant. Try East first, and if you can't go that way,
then try West. Either way, you should find a club. Get the club, and
from that point, go SE, NE, NW, SW. Watch the room descriptions
carefully as you do this; the little diamonds on the floor should get
brighter with each move you make (you are actually "running the bases"
here). If they are not doing this, restore the game and try again.
When you have done it successfully, there will be a noise in the
distance. Now, you should try to go either North or South (that varies
also). If one way doesn't work, try the other, and if neither works,
try East or West. There will be a staircase going down, but you don't
want to do that yet, so go Up instead, and head North until you are back
in the Carousel Room.
Get the blue and red spheres and the candy. Drop a few things if you
have to, but hang on to the club! Now, SW twice, and you are in the
Guarded Room, with a lizard head in the doorway. Give the candy to the
lizard, then unlock the door with the gold key. Open the door and go
South, then West twice into the Aquarium. Throw the club at the
aquarium, then get the clear sphere. Go East into the Wizard's
Workroom.
Put each sphere on the stand of the sa me color, then get the black
sphere that appears, and go South into the Pentagram Room. Put the
sphere on the circle, and the Demon will appear. You must give him
*ALL* the treasures you have collected, as well as the gold key. This
will mean at least one more trip to and from the Carousel Room to get
all the stuff. When you have given everything to the demon, tell the
demon, "Give Me The Wand," and he will take the wand from the Wizard and
give it to you.
Now, you're almost finished! Go North, East, North, North, NE,
South, and you are in the Menhir Room. You need to get the Menhir out
of the way for a little while, so do this: Wave the wand at the Menhir
and say, "Float." The Menhir will rise up, allowing you to go SW into
the kennel and get the collar. After that, go NE, then South, then Down,
and Down again into the Cerberus Room.
Cerberus is no problem; just put the collar on him. Now, go East,
then South, and you are in the Crypt. Turn off the lamp, and you will
notice a secret door in the south wall. Open the door and go South, and
you will be on the Landing. The game is over!!